Wednesday, January 28, 2009

MALA 1.0

As John veers course sharply to get his speeding Blue Raptor attack helicopter to double back and make another run towards the RED goal he spies in the fringes of his vision cone a Red Gator tank moving in to intercept.

Faced with the certainty of being blown out of the sky in mere seconds and no plausible way of scoring the goal he allows his instincts to take over. His hands trace a frantic pattern on his keyboard as he navigates the maneuver he has practiced countless times before.

He quickly shoots the Ball high into the sky towards the Blue lines across the goal in the area where he thinks the final waypoint of his Stealth cycle’s autopilot would be.

He sets his low flying Raptor in a direct collision course with the Red Gator sets the auto weapons to Phaser banks and teleports to his RU75 Fighter Bomber soaring above.

As the yellow halo of his voluntary teleportation fades he takes the bomber into a dive and lets off a broadside of Rockets at the Gator. As he had predicted the first reaction of the Gator Pilot was to get his energy shields up to fend off and destroy the oncoming Raptor.

The Full broadside of Rockets rain into the unsuspecting and unprepared tank engulfing it into an inferno it couldn’t possibly survive. He allows himself a grin to as he sees the faint pink halo of the emergency teleportation a split second before the cockpit of the gator succumbs knowing the pilot of the ill fated tank had had no idea of what hit him.

Though victorious in his recent skirmish he doesn’t wait to gloat or let down his guard. He quickly pulls his RU75 out of the dive and sets its waypoints avoiding the Red defenses to the Blue lines. He then teleports over to the waiting Stealth cycle collects the ball and scores luxuriously through the unprotected goal.

He then sets a safe path to the Blue lines for his stealth cycle, marks the approximate location of the wreckage of his Raptor and teleports to the nearest Blue base to begin the reclamation of the wreck with a Extractor.

He is certain the Goal must have earned him at least 1500 Points and will get him promoted to Squad leader. He has no enmity with the Red team, in fact being a mercenary, he has to fight for the side he is assigned to, and has often fought for them.

Team assignment, changes for lower ranking players like him when the lines of one color recede too much from the center.

For the uninitiated the Line between the Red and Blue Sectors is generally situated in the center of the vast Battle Arena. Several goals, defense posts, launch bases and way gates densely populate both the Sectors.

Neither of the team is supposed to win the unending tournament as the main objective is to see the performance of individuals rather than that of armies commanded by generals. The balance is maintained by the Game Masters by who allocate more mercenaries to the retreating team to bolster their lines.

The team scoring more goals will eventually advance this happens as the goals, though themselves indestructible by arena weapons, have a set number of hit-points which they lose every time the opposite side scores in them. When their hit-points are reduced to zero the goal is destroyed at its current location and resynthesized at a location deeper within the line while the advancing team’s corresponding goal is shifted forward.

Like ‘John’ all mercenaries must battle for the Color that they are currently assigned to. Though life is easier when you are in the advancing side more opportunities to score exist while fighting for the retreating side. The more adept, ambitious and experienced players volunteer to crossover to the retreating side by putting up their name in the switch side’s list for the next vacancy.

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